Background and history

Unlinet is a plugin to our products that deal with data transfer: Unlich, Unlift and Unlibot.

Unlinet was designed to change the way data flow from one computer to another, adding unpredictability to the traffic. It was first released in 2013 and it is not available to the general public.

Key features

"Unlinet" is a shortening for "unlimited networking", and it enables data transfer within MarkzCorp's network (computers that run MarkzCorp's products) to flow in an unpredictable route between two links, adding multiple unpredictable levels of encoding along the way.

Unlinet most important features are controlled by two programmable variables, that determine how many "jumps" the traffic will take before reaching the desired destination, and a waiting-time range, that determines minimum and maximum waiting times within each jump.


At the present, there are two Unlinet versions (standard and plus) and none is available in DEMO mode.

The FULL version, however, is available for pretty much any hardware architecture and operating system in the market.

All FULL versions are GUI based by default but this plugin might also be found in command-line versions according to the product to which it has been applied to, and availability.

Related products

The standard Unlinet version is on the roadmap of Unlico's DEMO COMBO, but it isn't yet there.

Both Unlinet versions, standard and plus, are available to pretty much every MarkzCorp product that deals with data traffic, for instance: Unlich, Unlift, Unlibot and others.

Learn it

On products where it is available, the user has to "Join Unlinet" to turn it on and then define which links should have their traffic route-scrambled by Unlinet (as seen below in the Send Mode options in Unlich).

Without joining Unlinet or joining Unlined but defining links in Direct Send mode, will turn any data transfer from sender to a receiver to flow straight from the sender's computer to the receiver's computer.

On the diagram below all nodes in green represent MarkzCorp products that take data transfer (not all the internet, just MarkzCorp's networking) and all the threads in green represent the available routes between them (links between computers).

Thus, sending data from (A) to (B) in Direct Send mode look rather natural (depicted in white):

Direct send mode

In Direct Send mode, the encoding steps while sending data from (A) to (B) are based in only two keys, the one from (A) to (B) (the outgoing key in this case) and the one from (B) to (A) (the incoming key in this case).

Whenever Unlinet Send mode is turned on, it enables messages from (A) to (B) to flow through an unpredictable path (55 jumps in the example below), dynamically defined within MarkzCorp's network that might look like:

Unlinet send mode

In Unlinet Send mode, the encoding steps while sending data from (A) to (B) are based in the number of jumps selected.

In the example above it took 55 jumps to reach from (A) to (B) thus, the original message, sent from (A) to (C), changed encoding keys (and shape) 55 times, one in each node depicted in white, before reaching (B), from (D).

How long would it take from a data package to reach from (A) to (B)? It depends on how long the user set the average waiting-time factor.

Let's suppose the user set a minimum waiting time of 1 second per jump and a maximum waiting time of 60 seconds per jump. In this case, the data package would take not less than 55 seconds (1 second per jump plus the encoding exchange time - which is variable, according to hardware specs) to 55 minutes (again, plus the variable encoding time).

Please note that every single node depicted in this example is close to each other in the diagrams but they would be anywhere across the planet in a real world scenario.

Unlinet Send Plus mode can also perform link skipping:

Unlinet full send mode

In the example above, it took 49 jumps for a data package to reach one node (D) that has no direct linkage to (B). In Unlinet plus mode, (D) can establish one temporary link to (B) (depicted above in pink) and send data straight to it.

Please note that the routes depicted in these diagrams look very similar just for the sake of visual simplicity, for beginners. In a real world scenario, every single data package sent from (A) to (B) is going to take an unique 50 step (in this case) worldwide route on top of MarkzCorp's network (or, 50 different encoding steps across the planet before reaching its destination).

Also, please keep in mind that every Unlinet segment depicted on the diagrams above (in white, green or pink), such as the one direct linking (A) to (B), might represent very large actual (physical) distance between these two spots and, that TCP routing might mean some extra jumps over the globe, seen in cyan on the diagram below:

Unlinet over TCP

Over TCP routing, Unlinet package encoding remains the same, as it represents only one logical Unlinet jump.

You can learn more about Unlinet and how our products get data transfer security enhancements out of it, from our discussion board in our Knowledge Base.

If you are a customer that needs assistance in the FULL Unlinet modes, or in need for training in advanced data transfer related issues, please:
  • Refer to your Technical Documentation (provided together with your product).
  • Get in touch with your exclusive tech support team.
  • Contact your local MarkzCorp sales representative.
  • Get in touch with our international team (click here).


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